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Devlog
Submission to GameDev.tv Community Jam
Time Defense
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Devlog
Afterthoughts
February 23, 2023
by
jarcan
Physics Very naively I had full physics simulation in this game. This caused a host of complications, and also limited the performance. The simple truth is that only the player actually needed to mode...
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Final Touches
May 31, 2020
by
jarcan
Having taken a break from this project to learn a little Godot and GDScript, I came back to finish up the sprites and tidy up the gameplay. Game Feel I learned quite how simple pixel art effects could...
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Implementing the Plan
May 23, 2020
by
jarcan
So what changed from the plan to the execution? Time Flow The first part is the time flow change. What I had in place was that each entity with a rigidbody would also have a method on its controller c...
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Starting Out by Planning
May 20, 2020
by
jarcan
Introduction This project will be my submission to the Gamedev.tv community jam. This jam last for whole month of May 2020, but since I've been participating in another jam this month (SimJam) I've st...
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