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Time Defense

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Devlog

  • Afterthoughts
    February 23, 2023 by jarcan
    Physics Very naively I had full physics simulation in this game. This caused a host of complications, and also limited the performance. The simple truth is that only the player actually needed to mode... Continue reading
  • Final Touches
    May 31, 2020 by jarcan
    Having taken a break from this project to learn a little Godot and GDScript, I came back to finish up the sprites and tidy up the gameplay. Game Feel I learned quite how simple pixel art effects could... Continue reading
  • Implementing the Plan
    May 23, 2020 by jarcan
    So what changed from the plan to the execution? Time Flow The first part is the time flow change. What I had in place was that each entity with a rigidbody would also have a method on its controller c... Continue reading
  • Starting Out by Planning
    May 20, 2020 by jarcan
    Introduction This project will be my submission to the Gamedev.tv community jam. This jam last for whole month of May 2020, but since I've been participating in another jam this month (SimJam) I've st... Continue reading
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